The output work is more than the input work, so remember
to
store
energy
at various points in the machine.
Consider building a frame for your machine, it will hold
the components
in place and make it easier to move (be sure to consult
the rules for frame size
limitations).
If the machine has any heavy falling parts, be careful
not
to let them
fall on the base or anywhere else that they may set off
subsequent
steps.
If you have very complicated or hair-trigger steps, add
safeties to
keep
the machine from being set off accidentally.
Remember, the machine before yours may pull the string
harder or
farther
than it needs to; be sure your first step includes
"break-away" parts
which
can be pulled out of place without disrupting the rest of
the machine's
operation.
If you are going to paint your machine, particularly if
you are going to use spray paint, you should paint the
individual parts first, and then build your
machine.
Most paints shrink as they dry, so plywood, cardboard,
or other flat, thin surfaces tend to warp when they are
painted (especially if the paint is only applied to one
side).
While it may feel dry to the touch after just a few
hours, most paints take several days to cure fully.
If the steps of your machine require
fine-tuning, they may need to be re-adjusted several
times before the paint becomes stable.
Spray paint (or any paint which has
been applied carelessly) can cause parts to stick
together. If you wait until your machine is
otherwise finished and then spray it with paint, it
will almost certainly get gummed-up and stop
working!
To Make Your Machine More Interesting:
Add time-delayed steps; they give your audience a moment
to
catch up
with
the action and add drama to the execution.
Change the direction of motion in the machine's steps, a
one-dimensional
machine is less entertaining.
Add parallel lines of action, but be careful about
timing
sequential
steps.
Though it is not required, some groups choose to give
their machine a theme. This can make a machine more
entertaining for your audience, and it may even help you
with when coming up with ideas for the steps.
A Simple Machine is Defined By Its Action, Not Its Shape or
Appearance!
A triangular block of wood is only a wedge if its
triangular shape is used to separate two objects when the
block is
forced between them - if the triangle simply hits
something and knocks
it over, it's not acting as a wedge.
A central axis with threads around it is only a screw if
its rotation causes a nut to move along its length - if a
force on the end
of a wood screw causes it to tip on a fulcrum, it's
acting as a
lever.
For A Simple Machine to Count Towards the Four-Machine
Requirement, It Must Advance the Action of the Overall Machine
By Using
Its Mechanical Advantage!
If a board on a fulcrum tips up so that an object can
roll
up its length, that may be a cool idea, but it's an
inclined plane, not
a lever.
If a toy car rolls along on a set of wheels connected by
axles, but no force is applied to the wheel to make a
force exerted by
the axle advance the machine, then it doesn't count as a
wheel and axle.
Problem Parts or Steps (Based on Previous Experiences)
Dominoes
Pros:
can change the pace of the machine
can be visually interesting
Cons:
can be unreliable
tend to go off at the wrong time
Recommendations:
if you use dominoes, keep the number reasonable (no
matter how many dominoes you use, they are only part of one
step)
be sure no steps have loose parts that can set them
off
prematurely
don't let heavy objects fall near them
try finding dominoes with squared corners; rounded
dominoes fall over too easily
Mouse Traps
Pros:
can store a lot of energy and can be set of easily,
which
makes them a good choice to re-start a machine that's
winding down
can be used to produce a wide variety of outcomes
short, quick jerks
large sweeping motion
release of objects trapped under the set hammer bar
not built to last (will wear out after just a few
dozen
uses)
can go off too easily
Recommendations:
do not mount permanently (assume traps will need to be
replaced several times as they wear out)
consider attaching booms to the trap's hammer to
extend
the range of motion
protect the trigger from lose parts set in motion by
other steps
don't let heavy objects fall near trap
Tape
Pros:
quick and easy attachment of parts
allows for modifications more easily than glue or
screws
Cons:
relatively weak/low durability
when removed, leaves a sticky residue which can
interfere
with moving parts (this is especially true of duct tape)
can be unsightly
Recommendations:
use masking tape during testing phases, but consider
going to more permanent solution as the machine is
finalized
be sure to clean up and left-over adhesive fully when
tape is moved/removed
if your final project includes tape, use it sparingly
and
apply it neatly
Never count on tape to fail! steps that
require a piece of tape to release an object at a
specific moment are always
a problem (the tape either sticks too well or too
poorly)